Acoustic reinforcement is our primary task as sound system operators. But to the layman, we are perceived as the dispensers of loudness. To him, our job is to make the performance memorable and worth the ticket, not just background noise. With all the new technology available to us, I believe we sometimes get lost in technical abstraction to the detriment of the ticket buyers.
To make the point, let us go back a half century and peek at the loudness chart that the physicists Fletcher and Munson created (see chart). Most of us mix for Sound Pressure Levels in the 80 to 110dB region. Note that at these levels, the human ear response is pretty flat up past one kHz, but needs a little less from two to five kHz, and some help beyond 10kHz. But if you are buying loudspeaker Digital Signal Processors these days, you are given the lecture, “flat is good,” and that is the goal of our SPL measurement gear. If you take this to its logical extreme, everyone should be complaining of excessive presence and not enough sizzle in the highs.
To cite an anecdote, a television listener was complaining of how awful a rock concert sounded coming out the TV in his living room. He telephoned a soundman friend who was watching the same show at home, and got the response, “turn it up, loud!” Sure enough, the concert was a direct feed from FOH, where the band engineer was bathed in +100dB SPL. This instance is rare now that televised concerts usually get a feed to a remote truck with an audio engineer mixing at living room levels. But it goes to show you that loudness is a perception game.
The point to take with you is that the gear can be optimized to be flat response, time-aligned, and capable of delivering great volume. But you, the Front-Of-House engineers, are responsible for taking the mix to those ticket holders and making it sound great, not just look pretty on the metering.